„The same thing lives in three places.“
A change has to be made three times and one place always gets forgotten.
We design the system around how large the product and the team are today and where you are heading. The first version does not carry complexity it does not yet need.
Signs that the current structure is running out.
A change has to be made three times and one place always gets forgotten.
The parts are tangled and nobody knows how far a change reaches.
The structure cannot be read off the code; a colleague has to narrate it.
Nothing can be checked without running everything, so almost nothing is checked.
Software starts as an idea, grows into a product and ends up carrying the company. Each stage deserves a different amount of structure - and running ahead does not pay.
Early on it is about speed. You need to know whether the idea works before you put months into it.
Customers arrive, the team grows and code written in a hurry starts getting in the way. Time for firm foundations.
Each team needs to change its own part without waiting for the others. The parts come apart.
We go through the code and the architecture and say what is holding you back.
A plain plan of what to change and in what order. No grand rewrite, one step at a time.
We explain the reasons and the next steps, so the team can carry on without us.
What changes once the architecture matches today.
Whether you are starting from nothing or the system is growing under your hands, we will go through today's state and say what to change first.
Talk about your problem